[PS] workshops

Michael Whitehouse michael at phoenixgamestore.com
Thu Feb 21 23:50:04 EST 2008


The Depression and Creativity Workshop Sunday morning and the Warmer 
Winters workshops both did pretty well during the weekend. I think 
that people are willing to go to multi-hour workshops if they are compelling.

I have also noticed a number of panels that seemed like they could 
benefit from a two hour format. One problem that always occurs is 
that it takes time for a panel or workshop to develop momentum, and 
by the time it is up to speed the 50 minutes is over.

-Michael

At 02:34 PM 2/19/2008, Nicholas Shectman wrote:
>Wiscon does their multi-hour workshops (and basically nothing else) on
>Thursday, on the theory that during the rest of the weekend no one is
>going to have multiple hours in a row that they want to commit to such
>a thing.  I don't know if we can get away with that, but maybe Friday
>afternoon?
>
>      -/phi
>
>On Feb 19, 2008 2:29 PM, Bridget J Boyle <bjb at lazy-booklet.org> wrote:
> > Right now there are several ideas on BR Regarding workshops over
> > multiple hours.
> > We have yet to have a track manager for this Art. Lisa A. Ashton is
> > the track Manager for Costume. At this point in time I wont commit to
> > several panels which can only be for 25 (Less then 2% of attendees)
> > people taking up 2 hours. In the Boston Park Plaza there were over 22
> > program rooms in every hour we had programming for. Here there is
> > only 8 rooms per hour.
> >
> > Stephanie just replied that having it for an hour on Friday and then
> > a follow up on Monday. this is a great idea and something we can
> > swing much better then tying up one room for 2 hours.
> >
> > Any thoughts?
> >
> > Bridget
> >
> >
> > _______________________________________________
> > program-staff mailing list
> > program-staff at arisia.org
> > http://arisia.org/mailman/listinfo/program-staff
> >
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| Michael Whitehouse         General Manager, Pioneer Valley Gamer Collective
| cell: 413-218-7946            www.pvgaming.org
| AIM: fireheartreborn          www.worldsapartgames.com
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| There is no revenge so complete as forgiveness.
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