[ST] Program Timeline and Brainstorming

Michael Whitehouse michael at phoenixgamestore.com
Fri Jun 29 18:37:32 EDT 2007


The program process is beginning! (Actually, it already began, but 
you haven't missed much.)

This means that the brainstorm list is back in the game. For those of 
you who are not aware, you can join the brainstorm list at 
http://arisia.org/mailman/listinfo/brainstorm.
If you want to submit some ideas but don't want to join the high 
volume email list, you can send it to brainstorm at arisia.org

If email lists are not your style, there is also a brainstorm Live 
Journal called 
<http://community.livejournal.com/arisiaprog08/>arisiaprog08. Both 
the Live Journal and the email list will be used to brainstorm. The 
idea here is that two channels will generate more diverse ideas than 
just one. You are welcome to join both if you are really excited 
about programing. Of course, if you are that excited, you should 
contact me, and I can put you to work, sharing with your some of the 
heady power of the Program Division *lightning flashes in the background*.

How long will this brainstorming go on? You may be wondering. I'm 
glad you asked. Here's the whole Program timeline:

Today: Brainstorming begins
August 1st: Start formally recruiting panelists and getting their 
info updated in Zambia
September 1st: Final Warning for closing brainstorming process
September 10th: Close brainstorming process, open panel selection to panelists
October 1st: Panelists done requesting panels
November 7th: Antepenultimate schedule sent to participants for 
review, pre-preliminary pubs cut sent for review
December 1st: Participant comments integrated into schedule. 
Preliminary pubs cut sent.
December 15th: Pubs comments integrated into schedule. Final pubs cut sent
December 16th to con: Walking in a winter wonderland... or doing all 
the stuff that didn't get done before (depending on how effective we are)

By now, you are probably thinking that this whole program process is 
(choose one: fascinating, sexy, exciting, irresistible) and want to 
know how someone could possibly be so lucky as to be a part of it. 
It's not luck. All you have to do is ask. Just drop me a line, and 
I'll be happy to find a place for you in the fast paced and exciting 
world of Arisia Programing.

Thank you for reading, and have a great Fourth of July (Have a good 
second and third as well).


+
| Michael Whitehouse            Owner, Phoenix Games
| cell: 413-218-7946            Chair, Pi-Con
| AIM: fireheartreborn          Program DivHead, Arisia
+
| Never bear more than one trouble at a time. Some
| people bear three kinds - all they have had, all they
| have now, and all they expect to have.
|  --Edward Everett Hale
+




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